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Introduction


Few changes, but very important

Material used in the tests

Yield

Conclusion

Released page
4/28/2001


Author:
Juan Herrerías Rey
 

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GeForce2 MX 200 and MX 400: attention to the chip!!


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Yield

Very well, we have always done that thing about: tests in 3DMark2000 (2001 it is already ready, but he does not take advantage any more that in a GeForce3) that evaluate the yield in many classes of typical games, and you prove in Quake3 that say to us how he will behave in the typical boring person - bug.

There are games which yield does not turn out to be perfectly reflected by these two tests... but fortunately we are proving almost the same chip, so it is more than in abundance to mark differences:

Comparative of the yield in 3DMark2000 to 1024x768 and 32 color bits

Comparative of the yield in Quake 3 Sand to 1024x768 píxels and 32 color bits

Comparative of the yield in Quake 3 Sand to 1280x1024 píxels and 32 color bits

Seen the seen, one forget to be played a top resolution to 1024x768 píxels with a GeForce2 MX 200; in any case, it should lower the color depth to 16 bits, what provokes a strong yield increase (15 ó 20 fps more)... but nowadays to play 16 bits seems a little antiquated.

 

Conclusion

Photo of the ASUS V7100PRO/T, a graphic card with chip MX 400

Undoubtedly the previous results speak themselves. Since we had seen in previous cases, the change of the speed of a graphic chip belonging to the family GeForce does not generate scarcely changes in the results, and for it the new one GeForce2 MX 400 is only a little better that a "classic" MX, with small changes as the memory that there uses the manufacturer (175, 183 ó 200 MHz are the most common speeds).

As for the GeForce2 MX 200, his yield is very lower than that of the "classic" MX, for the neck of bottle that supposes working with such a narrow bus of memory (in practice, it is as if it was a MX with the memory to only 83 MHz, something ridiculous nowadays).

Of course, the cards with chip GeForce2 MX 200 have certain utility: undoubtedly they are more rapid than the TNT2 M64, and although the TNT2 Ultra can become slightly more rapid in certain games (as Quake3), the MX 200 adds visual and technological advantages that perhaps should be worth it. Ah, and it is supposed that they will be very cheap, as there it have been the TNT2 M64.

In any case, attention to the chip that he buys (or, rather, in memory of the card). We have observed that in several shops cards sell with the chip GeForce2 MX 200 as if it was the MX "of the whole life", without the clerk knowing it...: because the distributor had not warned it!! (I would not be surprised that this one was not even informed about the topic... incredibly, but truly).

Perhaps the best thing is to buy a card that takes two or three months accumulating dust in the shop, since undoubtedly it will be a "classic" MX; or one with 64 MB of memory, since there should not be models MX 200 with any more than 32 MB. Anyway, very much eye to what he buys: 64 bits are not the same as 128 bits, undoubtedly...

 


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